In an effort to support a range of social educations in the context of constantly evolving mission objectives, this proposal focuses on the creation of a framework that can be used to rapidly construct virtual training scenarios, execute those scenarios and, finally, measure the effectiveness of the training in behavior improvement. The first stage of the framework is a scenario generation tool that can be used directly by SMEs from various social and psychological domains to design situation and training materials without requiring any programming or artistic knowledge. The output from the scenario generation tool is directly imported into a 3D virtual team training engine that allows multiple players to engage in the exercise from a variety of platforms, including standalone applications, web and mobile devices. After the players have completed the scenario, an After Action Review tool generates on-the-fly, relevant, SCORM-based training material to further educate each player on areas that warrant improvement. The final piece to the framework is a clear process for evaluating the value of the training in terms of short and long term impact on behavior. This proposal acknowledges the need for a system that NASA can use long-term for creating mission relevant training situations as well as to distribute to SMEs in various disciplines for constantly new and improved training.